

http://www.rfactorcentral.com/detail.cfm?ID=Caterham" onclick="window.open(this.href);return false;
mislim da je vrijeme da konacno skinete ovaj mod i da ga veceras malo isprobamo..
nije velik za skinut, a mislim da ce nam bit zabavan..
Moderatori/ce: F1NAC,Zweki,Scuderia,Cuky,47,gringo73
hm da, bilo bi super da si ispunio riječĆale od Lewisa je napisao/la: Ako želite možemo večeras nešto što već imamo..
IP:31.147.64.165Armanini je napisao/la:¸ode cale a?
Redhawk je napisao/la:2011 Adelaide by Redhawk and Flaux with cams by pycat.
Finally an accurate V8 Supercars Adelaide track for rFactor. Converted from the F1C track, which was created for SCGT, it needed a lot of work and was built from the ground up.
Can't thank Flaux enough for his excellent texture work and pycat for his ace cams.
With it being such an old track, there are some issues, which are detailed in the readme.
If anybody wishes to help with the issues they can feel free.
Also if anyone wants to convert to other sims contact me @ rmj.callan@gmail.com
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http://www.gamefront.com/files/20203794 ... 11+v1.0.7z" onclick="window.open(this.href);return false;
ReadMe:
April 2011
Adelaide 2011 v1.0
**************************
Adelaide 2011 - converted and updated to rFactor by Ryan Callan (Redhawk) and Kenneth Jurmann (Flaux).
**************************
Original track by Ilidio de Souza (Wizzo), Stuart Griffiths (StuG) and Neil Faichney (krunch) for SCGT.
Converted to F1 Challenge by Stuart Griffiths @ RSDG.
--------------------------
Credits:
Redhawk - objects, textures, AIW, project lead
Flaux - textures, AIW
pycat - cameras
Thanks also to:
SlimJim
angelodeasa
SLN
woochoo
BTB Xpacks
ISI
CG Textures
The Lonely
Turbosquid
---------------------------
Known issues:
Flickering on grandstands and pit building
Gaps between several track GMTs
Pit building is not the modern version
Track-side buildings still have original F1C textures although now with bump mapping.
Some shadows pop-up in TV cam
---------------------------
General information:
Track supports forty vehicles on grid
Runs at constant 70FPS+ here (full detail, 1080p 6xAA), but if you struggle with framerate issues then turning track detail from Full to High will remove 95% of the 3D crowds. Further performance can be gained by turning shadows from Max to High.