Simulacije vožnje

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Koju igru bi željeli da koristimo za ponovno okupljanje F1-HRacing ekipe? (moguće više izbora)

rFactor
6
25%
rFactor 2
4
17%
Race 07
3
13%
RaceRoom Racing Experience
3
13%
GTR2
2
8%
Automobilista
5
21%
Project CARS
0
Nema glasova.
Project CARS 2
1
4%
 
Ukupno glasova: 24

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Fiore
Postovi: 0
Pridružen/a: 17 pro 2011, 20:15
Ja sam: Vozač
Lokacija: Zagreb

Re: Simulacije vožnje

Post Postao/la Fiore »

mislim da nije potrebno. samo ona tri porta treba otvorit.
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Armanini
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Re: Simulacije vožnje

Post Postao/la Armanini »

Ćale od Lewisa je napisao/la:
Fiore je napisao/la:moze dtm iz shifta?
može, šta moram podesit još u rf-u da bi otvorio server, sjećam se nešto tamo .ini dokumente treba izmjenit jel zna netko?

//[[gMa1.002f (c)2007 ]] [[ ]]
[MULTIPLAYER]
[ Multiplayer General Options ]
Net Connection Type="6" // 0=28k, 1=56k, 2=ISDN, 3=128kbps cable/dsl 4=256kbps cable/dsl, 5=LAN, 6=custom
Upstream Rated KBPS="166" // Rated uploading speed of connection, in kilobits per second
Downstream Rated KBPS="2794" // Rated downloading speed of connection, in kilobits per second
Multiplayer Enum Type="1" // where to look for servers: 0=LAN, 1=Internet
Net Flush Threshold="472" // threshold for auto-accumulation flush while building data chunks (default is standard MTU of 536, minus 64 bytes room for layer headers: 472)
Net Join Timeout="150.00000" // How long to wait (without a response) before a game join will be considered a failure
Gamelist AutoRefresh (LAN)="1" // if true, the gamelist will auto refresh on page activation if LAN refresh type is selected
Query Port Start="34297" // range is 1025 - 65535
Port Start="34397" // range is 1025 - 65535
Game List Sort Method="4" // 0=Sort by name, 1=Sort by ping, 2=Sort by circuit, 3=Sort by players
Allow Chat In Car="1" // whether to allow incoming chats to appear while in car
Autoscroll Chat="1" // whether to auto-scroll chatbox as new chats arrive
Colorcode Chat="1" // whether to color-code chats in the chatbox
Display Laggy Labels="0" // whether to display vehicle labels on vehicles with laggy connections
Delay Vehicle Graphics="1" // if true, delay loading vehicle graphics when clients join in order to reduce the pause
Temporary Vehicle Graphics="10" // number of vehicle graphical instances to load at init time for temporary use when clients join (if number is exceeded, quality will deteriorate)
Extrapolation Time="2.00000" // Extrapolation time (in seconds) before car disappears
Position Spring="16.00000" // Position spring at 1000ms latency (lower latencies have stronger springs, higher latencies have same springs)
Orientation Spring="28.00000" // Orientation spring at 1000ms latency
Damping Multiplier="1.00000" // 1.0 = critical damping, higher values are overdamped, lower values are underdamped and not recommended
Path Prediction="1.00000" // Influence of the AI path on remote vehicle prediction (0.0-1.0)
Remote Vehicle Collision="200.00000" // Maximum distance from current vehicle that we will run collision on remote vehicles to prevent them from appearing to go through walls
Concurrent Server Updates="999" // servers in join list, should be less for modem users, more for broadband (game now automatically finds more if (3 * download_kbps) exceeds this number)
Request Autodownloads="0" // Set to 1 if you want to automatically download files from a server you are joining, if you do not already have them.
Leave/Join Messages="3" // 0=none 1=in-car 2=monitor 3=both
Alternate Matchmaker Address="match.rfactor.net" // Address of the alternate ISI Matchmaking server
Matchmaker TCP Port="39001" // TCP port to use when communicating with the Matchmaking Server
Matchmaker UDP Port="39002" // UDP port to use when communicating with the Matchmaking Server
Default IP Address="176.9.101.100:39297" // IP to show as default in the Add Game menu
Enable Voice Chat="0" // Set to 1 if you want to turn on voice chat
Buddy List Announce="1" // whether to allow other players to see what game you are in
Auto Join Chat Server="0" // Whether to auto join to lobby chat during start up
Spectator Mode="0" // Join games in spectator mode (rather than with a separate vehicle)
Show Seating="0" // Show vehicle seating and status (driver/passenger/spectator) when vehicle labels are on
Lobby Chat Nickname="Armanini" // Nickname to use in Lobby Chat, if this is blank player name will be used
Live Updates="1" // whether to download news and UI elements on game load. (28.8s turn this off)
Auto Exit="1" // whether to automatically exit after leaving auto-hosted/auto-joined games
RaceCast Auto Login="1" // whether to auto login to RaceCast on startup

[ Multiplayer Server Options ]
Default Game Name="F1 HR" // Name of last multiplayer game we hosted
Collision Fade Thresh="0.30000" // Collision impacts are reduced to zero at this latency
Post Results="1" // whether servers will post race results on the Internet
Announce Allowed="1" // servers should pass the firewall test before being allowed to list on the matchmaker
Announce Host="1" // whether servers will attempt to register with the matchmaking service
Closed MP Qualify Sessions="0" // if true, the session will be closed during qualify, so as to not disturb the participants
Spectators When Closed="1" // whether spectators are allowed to join closed sessions
Driver Swap Setups="1" // whether vehicle setup is transferred during driver swaps (except steering lock and brake pressure) ... note that UI garage is now loaded for vehicle when you become a passenger
Nagle Algorithm="0" // whether server's system messages are delayed for better packing (lower bandwidth, but some clients see unacceptable delays)
Dedicated Target Rate="250" // Target sampling rate for dedicated server (higher #s reduce latency slightly but increase CPU usage)
Loading Sleep Time="0" // Milliseconds that dedicated server sleeps between each instance while loading tracks and vehicles
Loading Priority="1" // Dedicated server's priority level when loading tracks and vehicles: 0=low, 1=normal, 2=high
Pause While Zero Players="1" // Whether to pause a dedicated server (and stay in practice session) if no human players are present
Report Mismatches="3" // server should report mismatches for: 0=physics/GDB/RFM only, 1=physics/GDB/RFM/EXE, 2=physics/GDB/RFM/track geometry, 3=everything
Mismatch Response="0" // how the server responds to mismatches: 0=does nothing, 1=kicks the mismatched client at the beginning of the Race session, 2=kicks client immediately, 3=kicks client from Qualifying or Race
Allowed Traction Control="0" // max level 0-3
Allowed Antilock Brakes="0" // max level 0-2
Allowed Stability Control="0" // max level 0-2
Allowed Auto Shift="0" // max level 0-3
Allowed Auto Clutch="1" // max level 0-1
Allowed Invulnerability="0" // max level 0-1
Allowed Opposite Lock="0" // max level 0-1
Allowed Steering Help="0" // max level 0-3
Allowed Brake Help="0" // max level 0-2
Allowed Spin Recovery="0" // max level 0-1
Allowed Auto Pit="0" // max level 0-1
Allowed Auto Lift="0" // max level 0-1
Allowed Auto Blip="0" // max level 0-1
Forced Driving View="3" // 0=no restrictions on driving view, 1=cockpit/tv cockpit/nosecam only, 2=cockpit/nosecam only, 3=cockpit only, 4=tracksides
Must Be Stopped="0" // Whether drivers must come to a complete stop before exiting back to the monitor
Allow AI Toggle="0" // Whether users are allowed to toggle to AI control on the fly
Allow Spectators="1" // Whether to allow spectator clients to join the server.
Allow Passengers="1" // Whether to allow spectators to join a car as a co-driver/passenger. If set to 1 and Allow Spectators is set to 0, spectators will be kicked from the game during the Race Session.
Allow Hotswaps="0" // 0=drivers can only change at pitstops using the pit menu, 1=Drivers can switch at anytime with the Driver Hotswap key
Allow Spectator Chat="1" // Whether to allow spectators to send chat messages
Allow Passenger Chat="1" // Whether to allow passengers to send chat messages
Max MP Players="38"
Max Data Per Client="9999" // if desired, a per-client upload limit (in kbps) will be used if lower than the computed throttle rate
Unique Vehicle Check="0" // server setting, will check client vehicles to deny duplicates of the same vehicle
Minimum AI="0" // server will ensure this number of AI, but only at the beginning of practice/qual sessions
Maximum AI="32" // prevent more than this # of AI (there may be other limits)
Vote Percentage Add AI="100" // must EXCEED this percentage to pass vote for adding AI (set to 100 to disable)
Vote Percentage Next Session="60" // must EXCEED this percentage to pass vote to advance to next session (set to 100 to disable)
Vote Percentage Other="60" // must EXCEED this percentage to pass vote for race restart, event restart, or load next race (set to 100 to disable)
Vote Min Voters="1" // minimum voters required to call vote (except for adding AIs)
Vote Max Race Restarts="50" // maximum race restarts called by vote
SuperAdminPassword="" // Chat "/admin <password>" to become super-admin. Super-admins are secret and can change the regular admin password with "/apwd <new_password>" (which also removes all current regular admin control).
Admin Password="22" // Chat "/admin <password>" to become admin (make sure admin and super-admin passwords are different). Exit or chat "/admin" to become non-admin. One super-admin plus three regular admins are now allowed.
Admin Functionality="1" // 0 = non-admin's can NEVER call or vote, 1 = non-admin's can't call or vote if admin is present, 2 = non-admin's can call and vote, but admin's vote wins, 3 = if non-admin calls, all voting is normal, but any admin calls win instantly
Allow Any Event="1" // 0 = don't allow users to vote for specific tracks, 1 = allow users to vote for any track in server list, 2 = allow users to vote for any track, note that admins can do anything
Practice 1 Time="90" // 0 = use default from GDB, otherwise this is # of minutes for practice 1 (1-10 by 1, 15-90 by 5, 105-165 by 15)
Qualifying Time="15" // 0 = use default from GDB, otherwise this is # of minutes for qualifying (1-10 by 1, 15-90 by 5, 105-165 by 15)
Qualifying Laps="0" // 0 = use default from GDB, otherwise this is # of laps allowed in qualifying
Warmup Time="2" // 0 = use default from GDB, otherwise this is # of minutes for warmup (1-10 by 1, 15-90 by 5, 105-165 by 15)
Allow Hotlap Completion="63" // Allow hotlap completion before switching sessions (1=practice1 ... 16=qual, 32=warmup, 63=all)
Delay Between Sessions="30.00000" // Dedicated server delay before switching sessions automatically (after hotlaps are completed, if option is enabled), previously hardcoded to 45
Delay After Race="600.00000" // Dedicated server additional delay (added to "Delay Between Sessions" before loading next track
Server Session End Timeout="300" // Session is advanced automatically after N seconds after completion (non-dedicated server only)
Enable Autodownloads="0" // Whether to allow clients to autodownload files that they are missing.
Enable Voice Chat Server="0" // Whether to turn on the voice chat server.
Enable Voice Chat Echo="0" // Allow the voice chatters to hear themselves.
RC Rank Type="0" // Type of ranking used to allow people to join: 0=off, 1=overall, 2=series, 3=vehicle
RC Rank Minimum="0.00000" // Minimum normalized ranking (of given type) for people to join
RC Rank Maximum="1.00000" // Maximum normalized ranking (of given type) for people to join
Unthrottle Prefix="_" // Prefix of any clients to be unthrottled (use with caution!)
Unthrottle ID="-9999999" // Unique ID of client to be unthrottled (use with caution!)
Lessen Restrictions="1" // Allows careful users to test the limits
Join Password="" // Password for clients to join game
MOTD="f1hracing.co.nf" // Message of the day


stavi ovo u multiplayer.ini u svom usernameru s kojim dizes server..

mislim da ces tako najbrze i najlakse..
rFactor F1 HR server Info
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Fiore
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Pridružen/a: 17 pro 2011, 20:15
Ja sam: Vozač
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Re: Simulacije vožnje

Post Postao/la Fiore »

jel ide to cale?
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Ćale od Lewisa
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Re: Simulacije vožnje

Post Postao/la Ćale od Lewisa »

evo otvoreno, jpc suzuka i shift mod
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Fiore
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Pridružen/a: 17 pro 2011, 20:15
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Re: Simulacije vožnje

Post Postao/la Fiore »

sad ce cale otvorit etcc jer nemamo istu verziju shift moda..
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harrahotto
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Pridružen/a: 02 svi 2011, 10:24
Ja sam: Vozač

Re: Simulacije vožnje

Post Postao/la harrahotto »

momci ja sad došao s priredbe iz škole od klinaca.. nemam još ni rf instaliran. pokušat ću sada, pa ako se sastavite, možda za nekih 45 min uletim, jer moram još po sina na bazen...
dakle shift dtm da si piknem?
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Fiore
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Re: Simulacije vožnje

Post Postao/la Fiore »

skini etcc 2003. to je sad na serveru pa upadajte
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harrahotto
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Pridružen/a: 02 svi 2011, 10:24
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Re: Simulacije vožnje

Post Postao/la harrahotto »

e di ste uboli u taj mod.. bezveze mi je.. nemam ga, dok mi se skine... ok... probat cu
a DRM??
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Re: Simulacije vožnje

Post Postao/la Ćale od Lewisa »

mene večeras nema, u nedelju sam nazad. Slinut ću DRM pa možemo i to.
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harrahotto
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Pridružen/a: 02 svi 2011, 10:24
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Re: Simulacije vožnje

Post Postao/la harrahotto »

veceras, netko nesto..??
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Re: Simulacije vožnje

Post Postao/la Ćale od Lewisa »

ja sam za, mogu otvorit server u 20h
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Re: Simulacije vožnje

Post Postao/la Ćale od Lewisa »

otvaram server u 20:50
mod ETCC staza Macau, tko nema nać će u rf staze temi.
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Re: Simulacije vožnje

Post Postao/la Ćale od Lewisa »

otvaram server u 20h
mod ETCC 2003
staza JPC Mantorp - http://www.mediafire.com/download/0m3le ... antorp.rar" onclick="window.open(this.href);return false;
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Re: Simulacije vožnje

Post Postao/la Ćale od Lewisa »

server je otvoren
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Re: Simulacije vožnje

Post Postao/la Ćale od Lewisa »

PREDLAŽEM da ne zatrpavamo ovu temu bespotrebnim komentarima i novostima o VOLANIMA, STAZAMA itd... da počnemo to malo sortirat kad već postoje otvorene teme za svako posebno. Znači volani u temu kontrolera, staze u izradi i one gotove u temu staze, odmah i link nabacit itd....

ovjde pišimo o simulacijama, igricama, eventualno modovima. Teško je snalazit se u temi, pogotovo pronaći link a tek onima koji su novi ili slučajno prate, pravi đumbus.

U temi F1-HR server, postavljajte/postavljat ću obavjesti o otvaranju servera, koliko šta i gdje. Svaka nova staza za prijedlog na serveru bi se morala naći odnosno njen link i u rf staze temi. Kad nekom padne instalacija ili slično da sve nađe odmah.

Hvala na razumjevanju!
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Cuky
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Re: Simulacije vožnje

Post Postao/la Cuky »

“Four wheels move the body, Two wheels move the soul.”

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Re: Simulacije vožnje

Post Postao/la Ćale od Lewisa »

ne izgleda ništa posebno u gameplay-u AC u odnosu na rf1. Na screenshotovima koji se pojavljuju grafika je bomba inače.
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Cuky
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Re: Simulacije vožnje

Post Postao/la Cuky »

ako nekog možda interesira....

GTR Evolution steam key potpuno besplatno. Sve što treba je na ovom linku pri dnu stranice lajkati ovu stranicu i odmah se dobije key. Provjereno funkcionira, igra mi je već na listi mojih igara na steamu
http://www.pcgamer.com/2014/07/23/free-steam-key/" onclick="window.open(this.href);return false;
“Four wheels move the body, Two wheels move the soul.”

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Re: Simulacije vožnje

Post Postao/la Ćale od Lewisa »

skinuo sam par simulacija redom: Game Stock car extreme, Race injection, project cars i Assetto corsa.

za project cars nisam uspio naći pass za odzipat fajl tako da nisam probao, AC sam probao na brzaka i grafika je odlična fizika također samo od online ništa jer treba origigi.

A GSTC i Race injection je već nešto na čemu možemo igrat.

GSTC je sve identično ko rf1, malo ljepša grafika i u startu već ima jako puno klasa automobila tako da potrebe za modovima nema jer ima svega da zadovolji svačiji ukus, od kartinga do F1. Otvorio sam portove i igra šljaka sve isto ko rf.
Ima igrača online a uskoro dolazi za igru update u kojem će biti F12014 i još neke klase. Postoje i dodatne staze i nešto modova za igru. Tako da preporučujem

link - http://rarbg.com/torrent/g1ytwae" onclick="window.open(this.href);return false;

Race injection (Race07 sa svim ekspanzijama) također dobra igra, brdo touring auta, povijesnih i novijih, formule, svašta... puno dobrih staza i svaki dan od jutra do mraka puni serveri. Igra ima kišne uvjete. Fizika nije kao u GSTC tj da je preteško vozit neke aute ali i to u nekim uvjetima ima svoje čari. Grafika je solidna,, igra još uvjek ima engine iz GTR evo s malo uljepšanim detaljima tako da nije zahtjevna.

link - http://rarbg.com/torrent/gbhi6o3alpywtu ... 53pt1iqxmf" onclick="window.open(this.href);return false;

ako skinete štogod priključimo se svi na neki od servera ili otvorimo svoj. :)



AC jedna dobra trka =D>
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harrahotto
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Re: Simulacije vožnje

Post Postao/la harrahotto »

Ćale, da li u ikojoj ima Group C?
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Re: Simulacije vožnje

Post Postao/la Ćale od Lewisa »

nema, rf1 i rf2 imaju grupu C. Možda project cars ali nisam siguran.
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Vuksa_KC
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Re: Simulacije vožnje

Post Postao/la Vuksa_KC »

Ja sam za. AC imam origigi, ali postoji neki gadni bug jer mi na G27 u drugoj ostaje gas na 10% i naravno da dolazi do undera, spinova i inih situacija. Tek dok opet tapnem gas, onda se smanji. Else grafika za PC je trenutno top, fizika ok. Project CARS smo si sami krivi kaj nismo na vrijeme upali u to i sad bi igrali. Sad više nikog ne primaju dok su skupili dovoljno sredstava.
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Re: Simulacije vožnje

Post Postao/la Ćale od Lewisa »

Vuksa_KC je napisao/la:Ja sam za. AC imam origigi, ali postoji neki gadni bug jer mi na G27 u drugoj ostaje gas na 10% i naravno da dolazi do undera, spinova i inih situacija. Tek dok opet tapnem gas, onda se smanji. Else grafika za PC je trenutno top, fizika ok. Project CARS smo si sami krivi kaj nismo na vrijeme upali u to i sad bi igrali. Sad više nikog ne primaju dok su skupili dovoljno sredstava.
za šta si za? :) ...ja AC ne mogu online igrat samo gore 2 navedene igram svaki dan online.

Što se tiče tvog problema s AC, probaj u postavkama igre kalibrirat sam volan a ne ono što ti ponudi postavke od G27.

Staviš custom i podesiš svaku komandu sam ručno pa poslje ideš kalibrirat gas, volan i sve ostalo. Tamo gdje zaostaje odnosno gdje je potreban deadzone (na volanu ili pedalama) igra sama doda točno koliko je potrebno. U tvom slučaju će postavait nulu na 10% gdje ti se sam gas podiže. Ja sam imao isti prob pa mi je na taj način rješilo.

Kad skineš GSC ili Race javi se pa da vozimo :)
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Vuksa_KC
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Re: Simulacije vožnje

Post Postao/la Vuksa_KC »

Za šta? Bilo šta...zato velim da sam za općenito:)

Ok, thnx, bum probal.
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Re: Simulacije vožnje

Post Postao/la Ćale od Lewisa »

kad si spreman se javi.

Grafika ide toliko napred da samo nijanse razlikuju stvarni svjet od virtualnog. Da sam mom starom koji ne igra igrice pustio ovaj video rekao bi da je to stvarnost
[youtube]https://www.youtube.com/watch?v=fTrwsokoNXg#t=119[/youtube]
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